The script serves as a template for how to shoot the movie (you have a very limited ability to change a scene while it’s being shot). This leads to the rather depressing notion that having big stars, expensive sets, and fancy costumes denote quality. The Movies isn’t sophisticated enough to actually rate your skill as a moviemaker, so it looks at the component parts of your film to gauge its quality. While you don’t have to create your own scripts, it’s the easiest way to goose their rating, and therefore the amount of money they’re likely to make at the box office. But when you put that on top of a tycoon game, even one as simple as The Movies, it becomes busywork and gets in the way of what could be an interesting tycoon sim.Īs dull as the people management is, the movie making feature is fantastic. A game that focuses on celebrities or interpersonal relationships—say, The Sims Superstar—is fine because that’s its shtick—it’s a game about satisfying their wants and needs. And both games suffer from similar problems. This type of “Sims-Tycoon†combination has been done recently, by Playboy The Mansion. ![]() Obviously, juggling egos is a full-time job for people in Hollywood, but in The Movies, it’s annoying. (Hey, it works for Roger Corman.) It omits other interesting parts of the movie business—marketing, in particular—and instead opts for Sims-style people management. Making money is merely a matter of making sure there’s a steady stream of cheap and crappy films in the pipeline. The Movies tries so hard to appeal to the masses that there’s almost no challenge. It’s too bad it’s attached to such a simple game. It’s harder to describe than it is to actually utilize this is one simple, polished, sophisticated, and terrific interface. Once writers create a script, you drag it to production. You spend a lot of time dragging people (with a funny “thwack†sound) to and from locations to drop them on objects to perform actions. Though the structure of constructing a script, rehearsing, assigning directors and actors, and sending them off to shoot the film is similar to a little-known gem called Hollywood Mogul, Lionhead deserves a lot of credit for developing a unique interface. Unsurprisingly, you make money producing movies. You can set some starting parameters—year, amount of cash, whether you want a pre-built studio or not so you can just focus on making movies—but you’re always trying to maintain your studio and make money. There’s little structure, or any missions or scenarios. The moviemaker is pretty much its own thing, only required to make the highest-rated movies but it has little effect on either of the other two parts of the game. It’s a tycoon-style strategy game that puts you in charge of a movie studio, and a Sims-style people simulator that forces you to satisfy the needs and egos of your stars to keep them sober and producing quality films. ![]() ^ 'Deus Ex: Human Revolution - Ultimate Edition Receives an Apple Design Award'.The Movies is three games in one, or more accurately, two games and an editing program.^ 'Race anytime, anywhere: GRID™ Autosport launched for Nintendo Switch'. ![]() ^ 'The full glory of ROME: Total War - now on Android'.^ 'Console-quality racing comes to iOS with GRID Autosport'.^ 'Conquer and rule the ancient world from your iPad with ROME: Total War'.^ XCOM: Enemy Unknown for Linux is Fully Operational.^ New Technology Discovered: XCOM: Enemy Unknown for Linux. ![]()
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