3/28/2023 0 Comments Space punks gameplay![]() Like every Final Fantasy, this one stands alone narratively, so you don’t need to play the others to get into it. ![]() Yoshida, who acted as producer on this game while also carrying the burden of being in charge of Final Fantasy XIV, expressed interest in attracting new fans who have never played a Final Fantasy before, too. There are just some nifty in-roads to make that easier for them. In other words, even the most action-averse players will have to actually play the game. Equip the dodge timing one and you still have to press the button you just have more time to do it. Credit: Square EnixĪlong similar lines, those accessories that make the game easier are meant to be like training wheels for action game newcomers. You need something that’s going to keep them engaged as well,” Takai said.Īnd the "Ring of Timely Strikes" is for people who have trouble with combos. The developers at the event compared equipping different Eikons to changing a character’s class in an older FF title. The ability to unlock and equip a huge amount of different abilities is, in that sense, for the fans who care deeply about character development and customization. “The most important thing for Final Fantasy XVI is that you need to make a system that is accessible to lots of different types of playing styles…that want to be more technical, stylish, and for players that, again, are not too into action.” ![]() That is the most important thing,” Suzuki said. “In, you want to have battles that are stylish. Suzuki told me he had to take a different approach to designing combat for a big RPG like Final Fantasy. He only just joined the company after 20 years at Capcom, working on games like Dragon’s Dogma and (you guessed it) Devil May Cry 5. Unlike most of the other people working on FFXVI, Suzuki isn’t a Square Enix veteran. However, after speaking to several top creatives on the game, including producer Naoki Yoshida (you may know him as Yoshi-P), main director Hiroshi Takai, and combat director Ryota Suzuki, I can at least see their intent: To get people on the action game bandwagon. Truth be told, I don’t know yet whether or not people who prefer the more deliberate combat in older Final Fantasy games will pick up what XVI is putting down. The "Ring of Timely Assistance" will help out people who have trouble dodging. ![]() One of them substantially lengthens the amount of time you have to dodge attacks, while another will automatically bang out sick combos with just one repeated button press. Needless to say, unleashing a massive combo that includes furious claw swipes, flaming bird wings, and a weighty stone fist slam on the ground feels pretty awesome.Īnd for people who aren’t used to this kind of game, there are optional accessories to equip that can make the game easier. Landing big hits feels powerful, and the Eikon moves add visually resplendent animations to the mix. Windows for canceling into and out of attacks are fairly generous, while timing a dodge just right gives you a brief Bayonetta-like moment to counterattack. While the basics of combat are simple enough to grasp for anyone who’s played an action game like Devil May Cry, the precise tuning of FFXVI’s combat is what made it work in the demo I played. You'll spend a lot of time equipping new gear and abilities here. Clive can equip up to three Eikons at a time, and each Eikon comes with several flashy abilities, two of which Clive can map to face buttons for easy access in fights. These abilities are tied to Eikons, mystical demigods that appear in the story (which I won’t talk about here because the demo didn’t give me much to talk about). He can mash out basic melee combos, dash, jump, and use a seemingly huge variety of magic abilities he’ll unlock throughout the game. The good news is that controlling Clive is a whole lot of fun. You can issue some simple attack and heal commands to Torgal using the PS5’s directional buttons, but Cid and any other party members you meet throughout Clive’s journey will act on their own during fights. Right off the bat, the biggest change from previous Final Fantasy games is that you only directly control Clive. Their objective: Find a prisoner, get to the top of the castle tower, and get the heck out of there alive. The demo started with our protagonist Clive Rosfield, his trusty hound Torgal, and a lightning magic-infused homie named Cidolfus (who goes by Cid because of course he does) hanging out in a castle dungeon.
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