3/30/2023 0 Comments Must play battlefield 2 maps![]() The editor will try to connect it to the nearest control point. This is visible in the previous screenshot.Īlso note that when placing a spawn point, Which control point each spawn point is connected to by the yellow line that Spawn between all the spawn points of a particular control point. When playing the game, players will randomly Note: You can place as many spawn points as Note that I still have the spawn point selected:ĭone, each control point should have a spawn point connected to it. The editor sometimes does this, but it will still work correctly. The flag may be at the bottom of the pole instead of the In until your control point and spawn point fill the screen. To get a sense of how big your map really is, move the camera.In the window that pops up, you may use the default name orĬhange it to something that makes more sense if you like.Right-Click near Base_B and choose “Create SpawnPoint ”:.The next thing we need to do is place a soldier spawn for each side. Those of you that modded Battlefield :1942 should see Don’t change any of the values, just note the options you have for later use. This one, we now have a team 1 and a team 2. Use the following screenshot for a guide:Īny time you create a new control point, it Doing so may cause the editor to deselect the control point.Īnd change it to “2”. Vertical edge of the window until a pair of horizontal arrows appear and thenĭrag to the right. Do so by holding the cursor over the right Note: you may have to expand the window to If you have Base_B selected, you should see several variables in the tweak list. Locate the window labeled “TweakerBar” and make sure the. ![]() Move the camera to where you want to place the control pointįor the opposite team and do the same thing, this time naming the controlĭrag a bounding box around it with the left mouse button to reselect it.Since this is a simple map, name the control point “ Base_A” and click “OK”. That’s in the box shows a suggested naming convention, but you can name itĪnything you like. A window will pop up prompting you for a name.Point and choose “Create ControlPoint” from the Right-Click on the spot where you want to place the control.Move the camera around in the map and locate where you want to.It may take a few moments for the editor to load all the content. Once you have checked all the boxes, click “okay” to close the.Make sure thatĪll the boxes next to them are checked. Notice the list of folders in the left window.Click on the tab labeled “Editor Content”. A window labeled “Mod Manager – Active Mod : bf2” will pop up with two tabs.Select “Mod>Mod Manager…” from the main menu.If you have not, then you will have to download “My_Level” and place theīefore we go any further we have to check Modding Tutorial 1 – Creating a Basic Terrain”, you may continue where you left Note: If you have completed “Battlefield 2 In the window that pops up, load “My_Level”.Locate the load icon to the right of the drop-down menu and.In the drop-down editor at the top left, select LevelEditor.It may take a while to load, and there willīe a lot of text flowing through the output window. A window will pop up labeled “Select Startup Mod”.Your own terrain, we are ready to begin working on the level. Once you have installed the file or created If you want to use the level “My_Level”, place Terrain” or using “My_Level” included with this document. Own following the steps in “Battlefield 2 Modding Tutorial 1 - Creating a Basic Tutorial, you will need some sort of basic terrain. Points, objects, vehicles, and so on, set level options like teams and tickets,Īnd also where you will render out lightmaps. The Level Editor is where you place control FH2 mapping tutorials - Battlefield 2 Modding Tutorial 2 - Creating a Basic Level: EA official tutorials:Ģ Modding Tutorial 2 - Creating a Basic Level
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